This screen resolution is significant because its dimensions are half of the famous VGA resolution of 640 × 480, giving it one quarter the screen area. For this reason, it is sometimes called qVGA. Like VGA, it has an aspect ratio of 4:3. While there is a huge variety of screen sizes and resolutions in the wild, this resolution has been a popular choice for handheld electronic devices in the 2000s and for fantasy consoles.
Software
- Cave Story (2004)
- SmileBASIC (uses the 3DS’s screens) (2014)
- DRAK-0 (2017)
- FAZIC (2017)
- MicroW8 (2021)
Hardware
- QuickCam (1994), The first commercially successful webcam. Several other low-end webcams have used the resolution as well.
- GamePark Holdings’ GP32 (2001), GP2X (2005), and Caanoo (2010)
- Simputer
- Many Garmin GPS map products (2005-2015)
- Apple iPod 5G (2005) and 6G (2007)
- Apple iPod Nano 3G (2007) and 4G (2008)
- Apple iPhone (2007), iPhone 3G (2008), and iPhone 3GS (2009)
- Most versions of the Motorola ROKR series of mobile phones 2006-2009
- Many Motorola Razr phones (2006-2007)
- Motorola Razr2 (2007)
- All non-HD versions of the Microsoft Zune (2006-2009)
- The Texas Instruments TI-Nspire series (2007-present)
- Many early Android phones, including HTC Dream (2008), HTC Hero (2009), Motorola Cliq (2009), Samsung Galaxy (2009)
- Dingoo handheld gaming console (2009)
- The bottom screen of the Nintendo 3DS (2011)
See Also
- 320 × 240 displays are available for hobbyists, such as Pimoroni’s Pico Display Pack 2.0
- There are some widescreen vaiants of 320 × 240, such as 400 × 240 (used by the Nintendo 3DS’s top screen and Panic’s Playdate) and 432 × 243 (used by NXEngine-evo).
- Other related resolutions include
- 240 × 160, half-qVGA, used by Nintendo’s Game Boy Advance
- 240 × 136, a widescreen version of the above, used by TIC-80